Archive for November, 2008
did you make it to portland for good?
Posted by dermot on November 12, 2008 at 4:17 pm
I received this nice email from GK (who found my tutorials through my other site, which is more political):
What can I say but thank you for your tutorials and political ramblings. I stumbled upon your site just the other day, as I was looking for good, free/inexpensive, animation training and tips, and was amazed at [...]
animation tutorial-4: flash walk cycle
Posted by dermot on November 4, 2008 at 1:35 amHere’s part 1 of 4 part video tutorial that I made a few months ago. It shows you how to animate a walk cycle in Flash, using shape tweening and motion tweening:
hello everyone…
Posted by dermot on November 1, 2008 at 1:59 amWell, here’s my new site - where I’ll be yacking about animation, hopefully adding tutorials and fun advice on how to get by in the weird world of cartooning.
The tutorials here are from my first site, idleworm.com, which went from a fun/cartoon site to a seriously depressing political doomfest. So, I’m hoping to keep things [...]
animation tutorial-3 : dialog
Posted by dermot on November 1, 2008 at 1:26 am The principles explained in this tutorial can be applied to 3D or Flash animation. For the purposes of this tutorial, I’ll deal with six basic static shapes. Using these shapes, you’ll be able to animate any line of dialog.NOTE: The AF system of dialog animation was developed by companies like Hanna [...]
animation tutorial-2 : walk cycle
Posted by dermot on November 1, 2008 at 12:07 amMost sane people have a fear of animating walk cycles. Many events are happening at the same time, and it can seem overwhelming. A single mistake on your first drawing can wreck the rest of the scene. However, the process can be broken down into a series of steps which can [...]
