Dermot O Connor, animator, occasional cartoonist, indie film-maker. I’ve worked in animation professionally since being hired by Don Bluth in 1988, and have worked in feature, tv, interactive and mobile/web.

Recent works of note:

‘There’s No Tomorrow’, a 34 minute long introduction to peak oil, resource depletion, and the impossibility of infinite growth on a finite planet. The title is off-putting – which is good, because if you’re depressed you don’t need to watch it. Go out and plant some tomatoes instead. Seriously.

‘Don’t Frack our Future’, a 5 minute long animated short for a UK anti-fracking campaign, run by Lush, a cosmetics company. This one turned out very nicely, it’s short and sweet, a nice introduction to a horrible subject.

I recently created all the character animation on the original Disney game ‘Where’s My Water’, which became pretty popular. The animation was enjoyable but challenging, as there were frame limitations and technical constraints, but the final project was fun. It might amuse you to know that I listened to the complete Game of Thrones audio books while animating the crocodile, so I can’t think of Swampy without hearing Roy Dotrice recounting some brutal massacre of innocent villagers.

Currently I’m working on two large scale projects: ‘Continuum’, a ~160 page comic book in which Albert Einstein takes a young George Bush on a journey through spacetime and philosophy, and ‘To Boldly Grow’, a ~100 page comic book version of ‘There’s No Tomorrow’. As you can see, the comic has a much better title.

In addition, I’ve been recording some Lynda.com courses. If you’re interested in Flash animation or animation in general, you might find them useful. Feedback from friends in the industry has been extremely positive.

My animation blog is angry animator, where I post the occasional cartoon/animation content; the site I maintain for finished films and projects is incubate pictures.

Contact: dermotmoconnor@gmail.com

Resume: http://www.idleworm.com/archive/resume.shtml

If you want to follow along some of my Flash lessons, then click here to get 7 days of free unlimited access to lynda.com.

25 Responses to about

  1. Gene Fowler says:

    Happy Christmas old friend… I hope you’re well!

  2. Hi Dermot,

    The other day I tried to help out and send a donation to finance@idleworm.com. According to PayPal it doesn’t exist anymore..
    Could you send me an Email, how I can get that across, if you still need it of course.

    All the best,


  3. Hey there, Dermot! I just wanted to give you a big thanks! I spent a couple of days animating a walk cycle which ended up looking very poor. While I was disappointed, I was directed to this page. Your explanation of how to animate a walk cycle helped me improve my walk cycle ten fold! I’m much more comfortable with the basics of the walk cycle and will be doing more with it!

    For reference, I made this video to show my old walk cycle in comparison to the new one I was able to do as a result of reading your tutorial; http://www.youtube.com/watch?v=yJnb67rYqac

  4. NawaZ says:

    Hey DoC . . .Enjoying your Lynda.com title’s on Character animation and Tips and Tricks.
    Its been very helpfull Simple and Fun . . .Thanks Alot . . .All the Best For your upcoming projects .
    Glad i got to your blog through one of the videos from the tips and tricks series ;o)

  5. PeterS says:

    Hi Dermot,
    I don’t engage in many of these chat lines, but I collect a lot of links to animations, but find a lot of them repetitive and not my type of humour , your name has always appealed to me so I thought I’d have a look, its brilliant, very professional and thought provoking, a complex issue, executed clearly, calmly and cleverly. Well done
    I’m a graphic artist/cartoonist, having been doing animations with Flash for a few years You mentioned in one of the above blogs that it seems to be losing some of it’s animation features, I have been looking into Toon Boom its seems to be a more dedicated animation software, what do you think of it? I’d be interested in your view

    • dermot says:

      I haven’t used Toon Boom enough to make a very decent comment – though the situation with jobs still very much favours Flash. Flash CS6 is coming out, and from first glance, they haven’t even attempted to add any significant features for artists, and none for animators. So, no change in policy there over 12 years!

      It’s still very useful. Personally, I’m patching the gaps in the program by learning After Effects. To take your work to the next level, it’s really a choice between Flash/AE, and Toonboom. Best to try both, maybe spend a month or two on each, and see what takes your fancy, and which suits your personal style.

      I find the brush tools in Flash to be ghastly – I only use them for sketching thumbnails, how anyone can use them to do nice drawings is a mystery. I know of some shows that use a lot of hand drawn work in Flash – it must be torture. That thing hasn’t changed an iota since 2000, or probably earlier.

      Anyway, hope that’s of some use. I find After Effects to be quite interesting – though I haven’t had as much time to get into it as I’d like. The website videocopilot.net should give you some idea of the power of that app, though their work is live action.

  6. Mike Milo says:

    Hey! I run a site on the side that interviews animation people across the globe. Would you be interested in doing an interview? Check the site out and let me know1

  7. Joanna says:

    Hi Dermot,
    just started studying Flash on a college course and nearly gave up, it looked horrible…
    then I found your tutorials by chance on lynda.com then googled you and its turned around the studies, looks like I am going to enjoy this after all.

    So a big thanks from a mature student who nearly gave up.

    • dermot says:

      Thanks Joanna, glad it’s useful. It’s definitely the case with Flash that first experiences are often negative; you have to be very patient and develop workarounds and tricks to deal with the clunkiness.

  8. miZenpage says:

    Super boulot pour la forme pour un super contenu :)
    Partagé sur mon blog.

  9. Manas Sahoo says:

    Hi Sir,
    I was just felt like joanna before 2 years when I started studying Animation. That time I encountered with the same problems and shortcomings though but today I worked as an entry level animator for one of the most famous t.v. series made in Flash and that’s Transformers Rescue Bots, session-02 through an Indian studio.

    And everything I learnt and everything I’m today is only due to following your tutes, videos, blog etc. I really owe to you.

    I some how how get my way to the industry but still I’ve to learn a lot about animation.
    Thanks a lot !! Keep doing the great job. God bless You and love you sir!!

  10. Eric says:

    Hi Dermot,
    Love your Flash courses. First of all, I’m using Flash professional CC version. I’m having difficulty viewing the “nested animations” on the timeline. For example… I’ve animated a character’s head, which is nested inside the character’s body. When scrubbing the timeline for the “body”… the head animation doesn’t play. I’m using graphic symbols and make sure both timelines have same amount of frames. Yet, when I watch your videos, I see you scrubbing the timelines and you can see the nested animation playing from one timeline to another. What am I doing wrong? Thx!

    • dermot says:

      In the properties panel, you should select “play once” or “loop” to see the symbol animate.

      If they’ve broken this, god help us! Let me know if that fixes it!

      • Eric says:

        Thanks. I just tried all the options in the properties panel as you suggested, but unfortunately it didn’t fix the problem. When I scrub the main timeline, I see no animation. I only see all the animation when I play a test movie. If you have any other thoughts or suggestions, I would be most grateful. I’ve hit a wall with Flash and can’t seem to move past this issue. Thanks again for your time!

        • Eric says:

          Hey Dermot!

          I finally got it to work. Success! I built a very simple rig, as a test and this time it worked. Why? Who knows. Anyways, thanks so much for your time and keep up the great work. I’m watching all your videos religiously.


          • dermot says:

            How weird! Ah Flash, it never stops to amaze and bemuse. Probably some new horror feature with CC…

            The shape tween bug in CS6 was a beaut; arbitrary flickering in tweens (magically fixed when you open the same fla file in CS5.5).

  11. Chris P says:

    Hi Dermot,
    I just found your videos on Lynda.com and they are really great. I come from doing 3D char animation in Maya and want to do 2D work. I’m debating and struggling with what software to learn. I have access to Flash CS6 and years ago I bought ToonBoom Studio. I also played around with Anime Studio Pro (poor drawing tools, great animation tools). Any suggestions on what to pursue? For now, this is more hobby from main work but wanted to transition one day.

    • dermot says:

      I haven’t used Anime Studio Pro for 6 years, and then only briefly, so can’t speak much for it, but to say that the brush tools are much nicer than those in Flash.

      Flash CS6 would be the last Flash I’d use for anything, because Adobe, for some bizarre reason, removed object level undo (which means that individual symbols no longer have their own internal undo history). This alone makes the program impossible for me to use, as there is now a single undo history, rather than many different ones. I think they’re trying to kill the program, either through neglect or design, hard to tell. But that said, there’s been almost no improvement since Macromedia v8, which is the one I still use!

      Regarding Toonboom, I’m currently learning it. It’s a steep learning curve, as Toonboom is far more complex than Flash. When people asked Adobe or Macromedia to make a change, the response was: “Maybe, we’ll think about it”. Then, nothing. When Toonboom were asked, the response was the opposite – “Sure, we’ll put that in” – so as a result the program is, in my opinion, a bit bloated – but far more powerful than Flash.

      In order to do what Toonboom does, you’d need to use Flash AND After Effects. So create animation in Flash, and bgs, then bring them into AE as swfs, to composite them, and have access to the AE filters, 3D space, etc. So your choice there would be either:

      1. TB


      2. Flash & AE

      If you really like to draw, and have great brush tool options, then Toonboom, no question. Flash gives you one very clunky Brush, which hasn’t changed one line of code since the 1990s, I kid you not. There is no excuse for Adobe’s neglect of the brush tool, it simply beggars belief.

      That said, if what you want it straightforward symbol based animation, something flat and graphic, not super-realistic or artistic, then Flash is the choice.

      Hope that helps.

  12. Chris P says:

    Thanks Dermot for your response, it helped a lot! Regardless of the software I end up choosing, your Lynda.com videos are invaluable!! I’m learning so much!
    One last question, are you using TB Animate 3 or TB Animate 3Pro?

    • dermot says:

      I’m using Animate 3 (but I also have the trial version of Pro).

      It’s a bit puzzling why they split up their software like that, and make little changes between each – makes the switch from Flash that little bit more confusing!

      Biggest loss from Pro to 3 seems to be the Network view, where you can really do high end rigging stuff. But you can still make rigs that are fancier than Flash – e.g., in Flash you have to move layers around as they move from above to below visually, but in TB you can change the z-depth, and keep them on the same layer structure. But I’m still getting used to this, being so familiar with Flash, it’s a definite slog!

  13. Chris P says:

    Thanks again for the reply. Hopefully in the future you can do video tutorials on Lynda.com for TB. They are very much needed!

  14. Britt-Marie Lindström says:

    Dear Dermot O’Connor,
    I have watched the film ”There is no tomorrow”, and I observed that you stand as adviser for that film. Apropos the statement in the film (time point 30.33 – 31.00) that it takes 7 gallons of petroleum for each tire on a car, a friend of mine said that that is not true. It only takes a very small amount of petroleum to make tires, so we don’t have to worry, he claims, about the production of tires in the future. Now, I myself I feel more inclined to believe the information in the film, and that is why I turn to you. Please write back and confirm that the film is correct: 7 gallons a tire. Here you have the film:

    I look forward to hearing from you about this,
    Britt-Marie Lindström

    • dermot says:

      Here’s the data via the rubber manufacturers’ website – 7. That doesn’t mean that there couldn’t be substitution (no doubt some other material could replace it), but given the market necessity of faster/better/cheaper (pick two), any substitute is likely to come with a hefty price tag, direct or indirect.


      How much oil is required to produce a tire?
      Approximately seven gallons. Five gallons are used as feedstock (from which the substances that combine to form synthetic rubber are derived), while two gallons supply the energy necessary for the manufacturing process.

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