preston blair: how to animate

Posted by dermot on February 4, 2009 at 4:25 pm

Every animation student should have a copy of “How to Animate” by Preston Blair - a book that’s trained countless animators over the decades. Here’s a sample page to give you a taste:

Go to the ASIFA website to download both volumes, for free:

Volume 1

Volume 2

Click on the different images at the linked site for larger versions!

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wall-painted animation by BLU

Posted by dermot on February 3, 2009 at 1:41 pm

Just amazing:

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waltz with bashir

Posted by dermot on February 1, 2009 at 8:24 pm

A friend posts a tirade about the idiotic animation awards ceremony:

Kung Fu Failure

For me, considering there was a film out there like Waltz with Bashir… and the fact that it DIDN’T win anything, but got a nomination like some kind of half ass nod is a damned crying shame.

Now fine. Fair enough. I’ve said it before, and I’ll say it again. In terms of the particular animation vernacular, Dreamworks, Disney and Pixar have been pushing the extremes of a specific type of animation for a long, long time. They’ve done quite a service to the industry and really truly have made some beautiful stuff with it. So of course as an animator I fully acknowledge the quality and value of what they produce. Like many, I strive to achieving some of that standard to an extent.

But for sh_ts-sake, it isn’t like we haven’t seen the same damned p_ss poor see-saw formulaic story telling that says jacksh*t from them for years.

1) introduce breakout character
2) introduce problem
3) musical number + comedic setpiece
3) Solve problem.
4) everyone goes on their merry way and all in the world is grand.

Now for those of you who haven’t seen Waltz with Bashir, please do, or when they come out with DVD please pick it up, just for the very fact the type of remarkable achievement it actually is in terms of having something of value to SAY to the world. It isn’t one of these money guzzling corporate productions that has nothing significant to offer in terms of world perspective. It doesn’t sell a happy idyllic world like the ones these corporate monsters have been offering since the dawn of corporate america. Even better, it doesn’t rely on reinforcing shitty orientalist stereotypes.

Waltz with Bashir actually has something significant to say to the world. In a non-linear narrative to boot. It isn’t programming people to think everything is going to be fine at the end of the day.

I suppose its sort of a sad reflection on our industry in that apparently our narrow definition of “animation” happens to be celebrated and only encompass in the narrow elitist standards and definitions of “Classical animation” set up by a man who is now a frozen head in a bottle plotting world domination in the forthcoming apocalypse.

Apparently animation doesn’t have anything to do with the medium or messaging that we corroborate it with. It really is just artistic masturbation… nothing more significant to offer than a pornographic money-shot for the bigwigs who want to see ‘l33t skillz, and crazy CG’s to compensate for bad storylines, bad comic book movies and money hungry producers.

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flash CS4: almost a crippleware disaster

Posted by dermot on January 25, 2009 at 3:29 pm

First, an update: The issues with Flash in this piece can be worked around. The new (nearly unusable) tweening feature can be ignored, as the original tweening method is still in the program, under “Insert/Classic Tween”. So, it’s not total crippleware. I’ll have to use it for a bit to make sure that it still works like the original….

So, that’s some sort of good news. Hopefully they’ll fix the new method, but given their track record to date, don’t hold your breath!

Oh; the classic shape tweening feels a lot more solid now too. So, not a total disaster (just a lot of really buggy new features).

And while we’re at it, changing the keyboard shortcut for the zoom tool from “Z” to “M” was the work of a serious asshole.

Seriously though - there’s no way I could take a job if they insisted on using the new tweening technique. It kicks in automatically if you use the new-fangled IK/bones system. I can imagine a lot of companies stupidly trying to use it. If they do, they’re in for a rude awakening. Even if it did work better, it’s just too crude for fine tuned work.

*** Original post ***

Ugh. I just got a copy of Flash CS4…and all I can say is this:

TIME TO LEARN 3D. This Turkey isn’t going to fly.

Macromedia proved over the years that they had nothing but contempt for the animators who used their programs, as version upon version included updates for programmers - and rarely any for artists/designers. The previews of CS4 looked like the first overhaul for the animators who use the program.

Be careful what you wish for, is the lesson here.

Motion tweening has been completely overhauled. Where once the animator could grab a keyframe and slide it on the timeline, it is now essentially locked in place. Moving a keyframe now requires clicking off the timeline, back on the timeline (while holding down the CTRL key!); I’ve got a 10% success rate with this process.

In addition, all keys now have arced guidepaths built in. This would be nice, were it not for the fact that the beautiful arcs become mangled messes if you make the slightest alteration to the position of the symbols.

If figure 1, you see the first arcs, where I placed the blue box in various keys.

In figure 2, a close up of the twisted arcs following a minor alteration to the box’s position.

What have we done to deserve this? This will not make the animator’s job easier - it will make it IMPOSSIBLE. Flash CS4, from the perspective of a serious character animator, is CRIPPLEWARE.

Let’s see: Adobe has taken away my ability to:

* Alter timing.

* Control arcs.

Time to start learning Maya, After Effects or 3DSMax.

Flash is toast.

I’ll post more on this later - maybe a video comparison would allow me to make some points in depth. Right now, all I want to do is puke. In the meantime, don’t even think of wasting your money on this (if you’re going to use it as a character animation tool). Stick with CS3 or earlier.

Update: it’s not just me. It actually gets worse! (Video link)

With the new and “improved” tweening system, it’s impossible to control ease-in, ease-out! What are the guys at Adobe smoking? This product has been on the shelves for over 10 years - and they’ve broken one of the most basic items in the toolbox.

Time to smack my head against a wall. Excuse, please.

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animation in hard times

Posted by dermot on January 23, 2009 at 1:18 pm

In addition to this site, I also manage a blog dedicated to tracking the ongoing financial/ecological crisis. I don’t want to allow too much of that content to bleed over into angryanimator, but it’s relevant to this post - which will contain some suggestions on how to ride out a downturn. Now that even the mainstream media is forced to admit that times are bad, there’s been a plethora of glib lifestyle articles telling the public how to deal with hard times.

Right; the same people who helped get us into this mess, who ridiculed the realists, are now going to show us a way out.

Magic 8-ball says: "UNLIKELY".

The current crisis isn’t a surprise to me - I’ve been ready for it for several years…so you may find meatier fare in this piece.

2008 was a horrific year for the economy, and 2009 seems certain to be far worse - with the entire financial system threatened with systemic failure. The worst case scenario is a USSR style collapse. Whether this comes to pass is anyone’s guess - but the possibility exists. The effects on animation should be severe whether we see Recession, Depression or Splat, as studios lose clients and lay off staff. Scary rumours have been circulating from friends who work at Dreamworks and Disney. There’s a lot of fear out there - and deservedly so.

Animated projects are discretionary, even in good times. Don’t be fooled by the argument that entertainment boomed during the Great Depression. There are too many animators, and too few projects.

My resume isn’t as full as some, but includes many roles in animation, since 1988. Feature, TV, Interactive and Internet - traditional hand drawn animation and Flash. During that time there have been several slumps, some of which were downright nasty - especially 1994 and 2001-3. The coming downturn shows every sign of being far worse than those.

First, how do I make a living today? OK; my situation is NOT typical of most animators - so please bear that in mind. I no longer work in a studio. I work from home in Portland, Oregon, on contract work - mostly small-scale freelance projects. One client is in Tennessee, another in LA, and a third is in San Francisco. These contacts were acquired through friends in my former jobs in LA. I live low on the hog, and follow as low-stress a lifestyle as possible. On average I work 20 hours a week, sometimes half that. NOTE: to achieve this, it was necessary to scale down many aspects of the modern lifestyle. This is more feasible than most people realise.

I get by. Soon to be 40, I have no intention of sweating blood for soul-sucking Entertainment Corporations if it can be avoided. Granted, I don’t have health insurance (Russian Roulette), though it could be afforded, if absolutely necessary. However, I don’t intend to spend retirement on a round-the-world cruise, or relocating to Florida, to die on a golf course aged 75 wearing ugly clothes.

Again, giving advice is tricky, as everyone is in a different situation, with different skillsets. I’m including these points as suggestions/ideas - what you do depends on YOU, and your circumstances. Not all of this will be universally applicable - but there may be something here to give you pause for thought, or to give you ideas. That said, here are some of the things that I’ve done over the last few years. Sorry if this sounds glum and depressing - it’s not meant to be - but it’s a good time to take stock, and make preparations for a reduction in available work.

In summary - in the near future, there will be fewer job opportunites from large entities like corporations, and those jobs that do exist will be on a smaller scale, for a lot less pay, and probably be from smaller organisations.

Or, I could be totally wrong. Happy days may be here again, etc., in which case…

The best approach is: “Hope for the best, plan for the worst.”

If you want more info, the following sites might be of interest - but only if you have the stomach for serious content:

Ran Prieur is one of the smart cookies on the Green spectrum. In How to Drop Out he tackles some of the pros and cons of extracting oneself from the economic system. The linked article includes an update on his previous 2004 essay on the subject, which is a little more nuanced. He has a page of criticisms and replies to the essay here.

Albert Bartlett: Arithmetic, Population and Energy. A well known 1 hour video lecture by Albert Bartlett (the Gandalf of Gloom), about exponential growth. A real eye opener.

Bad Economic News: Automatic Earth. This site collates all the bad stuff, and offers commentary and analysis. They were calling the current financial meltdown a long time before the TV bobbleheads. It’s a depressing read, so be warned.

Wikipedia on Voluntary Simplicity. There are a lot of people who have been stripping the clutter from their lives. The ones that I’ve met are happier than most, for some reason.

Lifehacker: Save money in a recession. Some similar points to those here.

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French animation: 2012 doomsday!

Posted by dermot on January 21, 2009 at 3:36 pm

The Mayan end of the world in 2012, made funny:


Happy New End
by passionparisproductions

Via cold hard flash.

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