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ANIMATE HAIR & CLOTHING

Posted on March 30, 2018January 3, 2023 by dermot

Hair and clothing can be tricky to get right; it’s easy to make them move, not so easy to make them move believably, or in a way that doesn’t distract from the primary action. This course is designed to show you some techniques to help you with this secondary animation.

LYNDA: Hair & Clothing
LINKEDIN: Hair & Clothing

The simplest example is a bouncing ball with a knot attached. Here you can see that the fabric follows along after the primary action, dragging behind.

breakdown and thumbnail

The course shows how to construct clothing around construction lines:

breakdown and thumbnail

It also shows how to control creases using points of origin, another vital construction tool:

breakdown and thumbnail

Cape flutter cycles are built around a series of S and C curves:

breakdown and thumbnail

And the principle is also visible in the flag animation below:

breakdown and thumbnail

The course shows several different styles of hair animation, including the most complex, the kind of hair that you see in Disney/Bluth movies:

breakdown and thumbnail

There are a lot of tips in the course that should be useful – not just in keeping the hair and clothing loose, but also in keeping control of the animation.

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If you don’t already have a subscription to linkedin-learning and want to watch my full courses, this gives you a free 30 day trial:

LinkedIn Learning: Start your 30 day free trial

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