Skip to content
ANGRY ANIMATOR
Menu
  • Home
  • TUTORIALS
  • PATREON
  • YOUTUBE CHANNEL
  • FOUNDATIONS OF ANIMATION
  • ABOUT
Menu

ANTICIPATION OVERSHOOT SETTLE

Posted on October 23, 2023October 20, 2023 by dermot

Movies in my LYNDA/LINKEDIN-LEARNING ‘Tips & Tricks’ series covering anticipation, overshoot & settle, assembled into a virtual course. BTW, check out my patreon, there’s going to be a lot of animation resources posted there!

1: INTRODUCTION TO ANTICIPATION
Before moving right we anticipate the action by moving slightly left for a few frames. On the end of the action, we don’t just settle into the final pose, we overshoot beyond it, and ease in to a stop. Some TV animation doesn’t bother with A/O/S, moving from A to B; other shows reduce it – it depends on the style of the show. Games might not use antic at all if a player mashes a ‘fire’ button.

2: ANTICIPATE THE HEAD
The same principle applied just to the head. Note that this also generates a nice secondary action/overlap on the hair. Often, the head will settle, but hair or clothing will settle a few frames later.

3: GIANT ROBOT
A good example of using antic-overshoot-settle on this giant robot. To convey the enormous mass I brought him to a complete stop on the up pose, settling the leg for a few frames to show the inertia of the metal.

For more courses there’s a masterlist of classes, covering traditional principles as well as how to animate in Photoshop, Flash-AnimateCC, Harmony and After Effects. For new movies dealing with the free design/animation app KRITA, subscribe to my youtube channel and check out my patreon!

1 thought on “ANTICIPATION OVERSHOOT SETTLE”

  1. johnjoeparrot says:
    October 23, 2023 at 3:58 pm

    Hello Angry Animator!

    I have a tutorial idea you might dig

    I was reading the book “Illusion of Life” and on page 98, they show how to in-between using the top view of a character

    It’s a pretty powerful method for measure proportions in perspective

    If you have a chance I’d love to see how you would approach a thumbnail or turnaround using the top view of a character

    Cheers!

    Log in to Reply

Leave a Reply Cancel reply

You must be logged in to post a comment.

PREVIOUS POSTS

  • KRITA
  • DRAW IN PHOTOSHOP
  • DON BLUTH’S PERFECT PAN
  • DRAGON’S LAIR MEMORIES
  • ANIMATION TUTORIALS
  • CARTOON PHYS / EXAGGERATION
  • ANTICIPATION OVERSHOOT SETTLE
  • SILHOUETTE & REVERSAL
  • STRAIGHT AHEAD vs POSE TO POSE
  • PRIMARY/SECONDARY ACTION (DRAG)
  • TIMING SPACING & EASING
  • SQUASH & STRETCH
  • OPPOSING ACTION & OVERLAP
  • COUNTERPOSE & LEADING / BREAKING
  • WALLY WOOD’S 22 PANELS
  • ARCS
  • BLOCKING & BUSINESS
  • STAGING & ACTING
  • CREATIVE ANIMATION in PHOTOSHOP
  • DIALOG & ACCENTS
  • APPEAL & STRONG DESIGN
  • BLENDER’S GREASEPENCIL
  • AFTER EFFECTS SMOKE EFFECT
  • EXPOSING FIEVEL
  • ANIMATION TIPS & TRICKS

ARCHIVES

ACCESS SITE

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2025 ANGRY ANIMATOR | Powered by Minimalist Blog WordPress Theme